Mathematics (Core)Exam code: 0580

Further Graphs

Coordinate Geometry and Graphs

Substituting carefully

  • A table question gives the equation and a row of x values, and asks for the matching y values
  • Some entries are already filled in, and those are worth checking against your own working as a test of your method
  • Bracket every negative x value as you substitute, then apply the order of operations
    • For y = 5 − x² at x = −3: y = 5 − (−3)² = 5 − 9 = −4
  • A squared term turns a negative input positive
  • On Paper 3, the calculator's table function will generate the whole row at once from the function, the start value, the end value and the step; on Paper 1 every value is worked out by hand
  • A reciprocal term has no value at x = 0, so that cell stays empty rather than being filled with a zero

Exam tip

Plot every value from your own table

A table of values with its graph is set in 10 of the 22 papers. All but one of the graph's 3 or 4 marks are for points plotted correctly from your own table, so a wrong value plotted accurately still scores. Plot every pair you have, even one you doubt. Only the correct smooth curve earns the last mark.

Worked example

Filling in a row of values

Fill in the missing y values in the table for y = x² − 3x + 1.

x−101234
y5−1

Solution:

  • At x = 0: 0 − 0 + 1 = 1
  • At x = 1: 1 − 3 + 1 = −1
  • At x = 3: 9 − 9 + 1 = 1
  • At x = 4: 16 − 12 + 1 = 5
  • Check a given entry the same way, bracketing the negative: at x = −1, (−1)² − 3 × (−1) + 1 = 1 + 3 + 1 = 5, which matches the table
  • The completed row is 5, 1, −1, −1, 1, 5
  • The values repeat symmetrically, so the line of symmetry lies half way between x = 1 and x = 2, at x = 1.5

Plotting and drawing

  • Plot each pair as a cross, accurate to within half a small square
  • Join the points with a single smooth freehand curve, never with a ruler and never as a series of straight segments
  • Let the expected shape guide you: a quadratic must be symmetrical, and a reciprocal comes in two separate branches
  • A point that sits off the pattern is almost always an arithmetic slip, so recheck it before drawing through it
  • Read the axis scales before plotting, since the two axes rarely use the same one

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