Basic Probability

Mathematics (Core) revision notes · Cambridge (CIE) · 0580 · Core

1. The probability scale and its vocabulary

Measuring likelihood

  • Every probability is a number from 0 to 1, where 0 means impossible and 1 means certain
  • Halfway, at 0.5, the outcome is as likely to happen as not
  • Answers may be given as a fraction, a decimal or a percentage, and all three are accepted, but a ratio such as 7 : 20 or words such as "7 out of 20" can lose the mark
  • Where the question does not specify, a fraction is usually safest, since it stays exact
  • A probability outside 0 to 1 is always an error, so check any answer above 1 or below 0
A probability scale running from 0 to 1 with words underneath: impossible at 0, unlikely between 0 and 0.5, even chance at 0.5, likely between 0.5 and 1, and certain at 1, with a flying pig at the impossible end, a dice above the unlikely side, a coin at even chance, a spinner that is three-quarters green above the likely side, and a moon beside the sun at the certain end
Source: Basic probability by Save My Exams

The words that carry meaning

  • An experiment is repeated to produce results, and each repeat is a trial
  • An outcome is one possible result; an event may be a single outcome or several of them taken together
  • The sample space collects every possible outcome, and is usually set out either as a list or in a table
  • Something is fair when every outcome is equally likely, and biased when they are not
  • Picking at random means every item has the same chance of being chosen

2. Calculating a probability

Equally likely outcomes

  • With equally likely outcomes, count how many produce the event and divide that count by how many outcomes there are altogether
  • Count the total carefully, since it is the denominator of everything that follows
    • A bag holds 40 counters of which 14 are red, so the probability of drawing a red one is 14 ÷ 40, which simplifies to 7/20
  • Simplifying is not required unless the question asks for the simplest form: the mark schemes accept any equivalent fraction, such as 14/40
  • Information may come from a table, a graph or a Venn diagram rather than from a sentence

Probabilities that must add to 1

  • Every outcome of an experiment together accounts for the whole of the probability, so they add to 1
  • A table with one probability missing is completed by subtracting the others from 1
  • The event not happening takes up whatever is left, so for an event A, the probability of A not happening is 1 − the probability of A happening, written P(not A) = 1 − P(A) for short
    • Where a train has a 0.28 chance of being late, the chance of it not being late is 1 − 0.28 = 0.72
  • Events that can never occur together are mutually exclusive, and for those the chance of one or the other is simply the sum of the two
  • An event and its complement are always mutually exclusive, which is why they add to 1

Exam tip

Write the subtraction from 1

When a probability table has a gap, the subtraction from 1, such as 1 − (0.3 + 0.25), earns a method mark on its own, even if a later step slips, so write it as a line first. If two gaps are linked, as in "green is twice as likely as yellow", share the 0.45 that is left, not 1: green takes 2 parts and yellow 1, so yellow is 0.45 ÷ 3 = 0.15 and green 0.3.

Worked example

Completing a probability table

A bag holds beads that are red, blue, green or yellow. A bead is taken at random. The table shows the probabilities of red, blue and green. Find the probability of yellow, and the probability of taking a green or a yellow bead.

Colourredbluegreenyellow
Probability0.350.20.15

Solution:

  • The four probabilities together must come to 1
  • The three given ones total 0.35 + 0.2 + 0.15 = 0.7
  • So the probability of yellow is 1 − 0.7 = 0.3
  • One bead cannot be both green and yellow, so those events are mutually exclusive and their probabilities add
  • P(green or yellow) = 0.15 + 0.3 = 0.45

3. Listing the outcomes

Sample space diagrams

  • Where two things happen together, such as two dice or a dice and a coin, a table lays out every combination
  • Put one experiment's outcomes along the top and the other's down the side, then fill in the result of each pair
  • The number of cells is the total number of outcomes, and counting the ones that satisfy the event gives the numerator
  • Two ordinary dice give 6 × 6 = 36 outcomes, and a systematic table makes them impossible to miscount
    • A total of 9 arises from (3, 6), (4, 5), (5, 4) and (6, 3), so its probability is 4 ÷ 36 = 1/9
A 6 by 6 table with the first dice down the side and the second across the top, each of the 36 cells holding the total of that pair, so the totals run from 2 in the top left corner to 12 in the bottom right
Source: Possibility Diagrams by Save My Exams
  • Even if the dice look identical, they are two separate dice, so (3, 6) and (6, 3) are different outcomes and both are counted
  • Filling the whole table before counting is faster than trying to spot the successes directly
The same table of dice totals with every odd total above 6 circled: six 7s, four 9s and two 11s, twelve circled cells out of the 36, which is how the numerator of the probability is counted
Source: Possibility Diagrams by Save My Exams

Worked example

Reading a probability off a sample space

Two ordinary dice are rolled and their scores added. Find the probability that the total is 10 or more.

Solution:

  • Each die has 6 faces, so the sample space has 6 × 6 = 36 equally likely outcomes
  • List the pairs giving a total of 10 or more, taking them in order so none is missed
  • Total 10: (4, 6), (5, 5), (6, 4)
  • Total 11: (5, 6), (6, 5)
  • Total 12: (6, 6)
  • That is 6 successful outcomes out of 36
  • P(total ⩾ 10) = 6/36 = 1/6
  • Even if the dice look identical, they are two separate dice, so (4, 6) and (6, 4) are two different outcomes, not one

4. Relative and expected frequency

Relative frequency

  • Some probabilities cannot be worked out in advance, so they are estimated from an experiment instead
  • Relative frequency = number of successes ÷ total number of trials
  • It is only an estimate, and the more trials are run the closer it should get to the true probability
  • Comparing a relative frequency with the theoretical probability is how a spinner or dice is judged fair or biased
    • A fair six-sided dice should give a five about 1/6 of the time, roughly 0.167
    • Rolling 300 times and getting 48 fives gives a relative frequency of 48 ÷ 300 = 0.16, close enough to suggest the dice is fair
    • A relative frequency far from the theoretical value suggests bias

Expected frequency

  • Going the other way, a known probability predicts how often something should happen in a given number of trials
  • Expected frequency = probability × number of trials
  • The answer is a prediction rather than a guarantee, so the actual number will usually differ a little
  • A non-whole answer is acceptable, since an expected frequency is an average rather than a count
    • With a probability of 0.15 over 400 trials, the expected frequency is 0.15 × 400 = 60

Worked example

Relative frequency and expected frequency together

A spinner has five equal sections numbered 1 to 5. In an experiment it is spun 200 times and lands on 4 on 32 occasions. Find the relative frequency of landing on 4, say whether the spinner appears to be fair, and find the expected number of 4s in 500 spins of a fair spinner.

Solution:

  • Relative frequency = 32 ÷ 200 = 0.16
  • For a fair five-section spinner the theoretical probability is 1 ÷ 5 = 0.2
  • 0.16 is reasonably close to 0.2, so on this evidence the spinner appears roughly fair, though more trials would give a better test
  • For a fair spinner, expected frequency = probability × number of trials
  • Expected number of 4s = 0.2 × 500 = 100
  • Had the question asked how many 4s to expect in 500 spins of this spinner, rather than a fair one, the relative frequency would be the probability to use: 0.16 × 500 = 80